Firstly, I know that a lot of people like this game. I have to give kudos to the creator for delving into such a theme and for creating this idea, it's not easy to do. I think some concepts are good. I especially like the idea that the game ends after the twelfth card is built, this makes the game a little less long in the app.
Secondly, I have only played this game in the app, so to be fair I haven't played it as a table top.
However, after a quite a few play throughs in the app, I find that I am not very fond of this game. I dislike that you have to filter through cards so much in this game, and that that is a central component to an action you take as well as a power that the cards give you. I find that this is quite limiting to what you can achieve on your turns, and it also forces you to burn through cards that would rather kept other than what you have already been dealt. I don't know if it is supposed to be played this way but that is how it's resented in the app. I find that I have a hard time getting invested in each turn as result of this mechanic.
Spoiler alert, I may have some bias here, but I am not sure how much love the space age theme in a game (I think I prefer it in film or a book). I have to play a few more games to figure this out not that is important here. Either way I find that the theme and mechanics of this game are a bit daunting. The fact that it relies on symbols, I think would make it worse as a table top( her woman thinking of games like Ortus Regni which do the same). That's not impossible to do, but it would be very irritating to have to go through the rules again and again when trying to teach the game to someone who is playing it for the first time. This would make if far less accessible to new players and someone who is not entirely interested in the theme. Soni don't think it would work for my gaming.
Personally I think the theme in Arctic Scavengers is far better than this.