I love the detail and historical accuracy of this game. The production values for this game are very high.
Only market cards, and that's ok. Some of these are more useful then others but you never know what kind of combos you can pull.
Designer |
Jamey Stegmaier |
Publisher | Stonemaier Games |
Players | 1-5 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Additional Info |
379078/expeditions
http://boardgamegeek.com/boardgame/379078/expeditions/forums/63
|
Enjoyed the game so far only played at 2 player count. I expect this game to be even better at higher player count. Decent replayability with randomized starter tiles and different engine building from the random draw deck.
So, let's get one thing out of the way first. This is NOT a sequel to Scythe. It reality it is much closer to a deckbuilding game than a 4x game.
But, that being said it it probably one of the easiest to groc yet incredibly thinky games I've played in a long time. AND...a lot of the actions make it *feel* like you're doing some of the stuff you're doing in Scythe. A lot of the of icons have been re-purposed some to great success and some not so much.
Pros: Yes, it is still a "race" game like Scythe - in this case first to 4 stars played. BUT, you can't rush it like you sometimes can in Scythe. You need to reveal certain tiles before you can start placing stars. I like that A LOT better. The action selection mechanism is VERY cool. On most turns you will choose two of three actions - Move (1-3 spaces on the board), Gather (from a tile), or Play (a card). And you can't the same combination of actions in consecutive turns. At the start of the game (or if you Refresh), you can do all three actions. Great replayability. Even though you use the same tiles, they are randomly laid out so each game feels different.
Cons: Not a lot here. We've played with 3 and 4 players. But not sure I'd play with 5 until everyone had played a few times. I think there is a real chance for it to get bogged down...especially with new players. The Map Tokens, don't really do a lot. They were really important in the original Scythe (giving you a card), but not here. They're just a collectable. I hope the expansion will remedy this. But that's pretty much it.
Summary
Overall, I was VERY impressed with this game. After watching a few reviews I was worried it was going to be a little too themeless for me and not deep enough to compensate. But after playing it three times, that is not that case. Sure I don't get the thematic depth of Scythe, but maybe they'll do a Co-op expansion like Fenris that will push people more in that direction.
Oh, and one last thing about whether it's a sequel or not. I think in future editions, Stonemaier might be but to call it Expedtions: A Game in the Scythe Universe. But that's probably nitpicking.
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I love the detail and historical accuracy of this game. The production values for this game are very high.
Legendary: A Marvel Deck Building Game – 2099
Only market cards, and that's ok. Some of these are more useful then others but you never know what kind of combos you can pull.